In real life the way a floodgate works is by letting water at a lower portion of the dam in order to store water up steam. The amount of water means that, at least during the wet season, youll have plenty of arable land, however, youll need to get creative with platforms and bridges if you want to claim more islands and expand. Timberborn is a game about managing a colony of beavers. Saw RealCivilEngineer take a shot at a perpetual engine and wanted to make it happen. Timberborn is a city building game, but your colonists are beavers!. Beaver logging animation, I want to see my beavers gnaw trees over! I think we should be able to build stairs on top of one another. Catastophes toggled mode on/off like in sim city 2000. Players would have their own beavers/buildings/district(s) but would be able Make it possible for pumps to be driven by a waterweel or other powersource instead of worker, and add pipelines that can be attached to pumps so you could pump water Add a way to overview colony statistics over time periods with balance, production and consumption graphs, demographics and such. The players' suggestions dictate the specifics of what we add next. Maybe have the starting building group include just enough lodges to house the starting population once the children grow to adulthood, and children can't be born until . The plains is the recommended map for first time players. Entertainment; Lifestyle; Technology; Science Timberborn.featureupvote.com provides SSL-encrypted connection. Timberborn has been evolving based on what players want and that remains the plan for Early Access development. The stairs on top would connect to the bottom ones with pillars just like platforms. I would love to see beavers animations improved. ADULT CONTENT INDICATORS Availability or unavailability of the flaggable/dangerous content on this website has not been fully explored by us, so you should rely on the following indicators with caution. Efficiency Research (Repeatable End-Game Science), Make replacing path with stair or gates easier (build over roads), Change high floodgate into controllable levee (stackable flood gate), Can't delete platform without deleting neighboring windmill, Vertical Water Wheels - spin from falling water, Rice paddies, fishing and other water based food sources. Land is only used for harvesting and farming trees. If you've not been caught up with the latest early access trend, Timberborn is a lumberpunk city builder, where you control a colony of beavers trying to survive increasingly severe droughts. While the route system works for regularly scheduled deliveries, sometimes you only need a certain number of resources once (and no more); for example, a delivery of add a library building that functions like an advanced inventor. Pipe. An inventor, since you will need to science to unlock the necessary structures to survive A forester, since you will eventually run out of reachable trees A dam that will block a nearby stream and ensure that your land remains irrigated, and you have a source of water during your first drought. With a small river cutting through a large mountain range, this map offers very little initial arable land. The key to this tiny map is using levees to create a large reservoir around the base of the waterfall. They could move up to 3 times the regular moving amount. I like to make settlements that are beautiful, functional, and adapted to the terrain. At some point, some form of population control would be useful. Adding in some form of powered lift to allow beavers to travel multiple levels vertically outside of ramps/stairs. Timberborn Dam Types Dam (Solid) - Blocks water but allows some to pass through a spillway at the top. It would be a building that would open 2 jobs for cargo movers. Skip to the content. Adding an overlay to show water flow direction and maybe have arrows to indicate the force. I personally dont like, that books get "consumed" by beavers like its something to eat for knowledge. Peaceful cooperative multiplayer is often requested on Discord so I'm posting it here. Home. I have housing for 650 adults and 325 children. Advanced Science building / Laboratory (higher-grade Inventor), Prioritize emptying water pumps over water tanks, Water wheel keeps running during dry season, Perfomance issues with higher beavers population - low FPS with many beavers, Foreign Trade, off-map external trading, merchant caravans, Migrate youngest adults first or select beavers and golems, Add shorter platform under existing platform without deleting, split \ replace tall platform, Performance (not necessarily FPS) issues (Lag, game runs slow, low framerate), Move district centers without deleting the district, Health System and Medicine (Diseases, Illness), Combat / Defense (War, Warfare, Fighting, Battles, Enemies). . You are about to enter the post-apocalypse where the only survivors are water dwarves, colloquially known as beavers.. A slightly-bigger-than-medium map that presents a real challenge for more experienced beavers. Some well placed levees around the starting area waterfalls can give you two sizeable reservoirs to farm around, but creative building will be needed to make the most of the space on offer. Random Tips & Suggestions for Timberborn 272 views Aug 19, 2022 A random list of Tips & Suggestions for the lovely Timberborn game. I came back to Timberborn after long sessions of Oxygen not included (which has a really good shortcut handling) and I immediatly noticed how much I have to move the mouse to build and remove objects. Maps. Your beaver city building journey starts with finding the best Timberborn maps. If woodlice reach it, the entire tracker collapses, so be sure to report any bugs you find! You can place them to the side of any cliff or a stack of levees. 5 Video Games Like Timberborn Based on Genre. A strategic dam at the first waterfall can give you a large reservoir, keeping your water supply well stocked and opening plenty of options for terraforming with dynamite or canals. 13. r/Timberborn. The terrain variation also gives plenty of areas to build some impressive structures. Some suggestions for new buildings and building features: - A [well] or [groundwater pump] which allows beavers to draw water from the ground. When reporting bugs, add any details that may help us reproduce the bug. Check out this thread. - Statuses: Healthy, Unwell, Sick, Injured, Dying Timberborn Beginners Guide: Basic and Useful Tips & Tricks. Right now I am sitting on a custom map with a population of 842, consisting of 739 adults and 103(!) I would love a story telling campaign mode. Timberborn > Feedback & Suggestions > Topic Details. To make the process smooth please follow these rules: Use English. You may also suggest and upvote new features big and small. Espaol - Latinoamrica (Spanish - Latin America). If someone has already shared something similar, upvote and/or comment. The way it is Would love some possibilities for vertical farming so we can build even more vertically! So a big shoutout to him for the ideas and massive help! When the Dry Season is there and you have a big Water storage Lake Upstream of the Settlement, it is easy to Flood everything when lowering the Gate by 0.5 Meters. Remember to link your suggestion! - Beavers need sleep, food, and water to remain healthy. To solve this issue, you can use floodgates. This is a place for everyone interested in Timberborn, the beaver city-builder for PC & Mac released on September 15, 2021 via Steam, GOG, and Epic Games Store . Possibly unlocked by a special All my default multi ressource warehouses get flooded with berries preventing more useful resources from being stored. You are an old witch of the woods and must explore the countryside, collect magical. You place them at the end of your district path (when the line is red and next spot is blank) 2.) A large map with a series of plateaus and a single, snaking river that flows through the lower parts of the map. Safe and fast. I would love a story telling campaign mode. I have a very Like power that could be shared from ground floor adjacancy and shaft. Timberborn is a city-building game about lumberpunk beavers. Possibly unlocked by a special All my default multi ressource warehouses get flooded with berries preventing more useful resources from being stored. Players would have their own beavers/buildings/district(s) but would be able Make it possible for pumps to be driven by a waterweel or other powersource instead of worker, and add pipelines that can be attached to pumps so you could pump water Add a way to overview colony statistics over time periods with balance, production and consumption graphs, demographics and such. :). A long time go humans had lived here, but the town was destroyed by a nuclear missile that had malfunctioned pre-launch. This industrious tree-munching folk are good at building dams and growing crops, and together, you and them will mold the land to fit your needs . The biocompatible silk is not attacked by immune systems, making it useful for drug delivery systems, implant devices, and scaffolds for tissue engineering. I have a lot of fun constracting districts and planning ahead for the droughts. Each faction has a unique style, buildings, and gameplay traits. If you are looking for something more challenging then give Canyon or Terraces a try. TrendRadars. Would it be possible to No current visible, but the 2 water wheels keep generating power during the dry season. Build a Double Platform at the high end (to the right) of the last Wooden Stairs you built. I suggest increasing ingame speed to 4 As things stand, beavers can build structures multiple stories high from ground level. Where are the logs and saves, you ask? Howdy and welcome to Timberborn Wiki! Seems like a bug, or very odd behavior. Right now you can only transfer power vertically only one step at a time without ability to horizontally rotate shaft stack output in relation to input (output always A small Detail to tell the Different Beavers running around apart. A relatively easy, medium size map that offers an interesting mix of terrain with a large impressive waterfall. destran3301. While the Water Wheel offers a good amount of power, it works when you have water flowing, making it almost useless . Sometimes the angles in a pool makes it into the perfect combo with the precise current and it creates free power. Build a Wooden Stairs that is facing right, on top of the last Platform you built. basically, if it's a choice between dying of Maybe add native linux support? It would be cool to have a watch / lookout tower on like hard mod or something, every now and then you get attacked and over time the mobs get hard and more of them? These evolved, bipedal animals build vertical wooden settlements, control rivers with dams and dynamite, and create thriving colonies. While iron would still come primarily or completely from salvage, stones could be a useful 2nd tier material for dams, levees, buildings, and decorations. When Timberborn stops working, you should see a screen that allows you to send an anonymous crash report (see below). The ability to move buildings or at least get some resources back from destroying them, For moving goods from one smaller community to another - loading and unload stations, wild fruit trees could be found and used as food and turned into ciders to make beavers happy Make sure to set the cycles handicap appropriately (increase the number of cycles until 100%) Extereme mode is to reduce the number of wet season. Would be very nice to be able to pin water level gauge window so it does not disappear while we can continue building. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Some objects are a clear upgrade or modification of others. And if you feel you'd rather discuss live, join our Discord. In many situation is called for building to reflect Having occasional rain, storms and sunny days could bring some more variation to the experience and the landscape. There are three different heights, which require 150, 250, and 500 research points to unlock, respectively. It should be possible to make modifications of existing objects by placing new ones on top of them without Once all of the buildings have been unlocked using science points there is no use for the inventor building. the pause cursor can drag a grid and pause everything inside it. I think the title says it all. And if it is added please make the linux version also A lot of people have asked about this feature in one way or another. Adding in some form of powered lift to allow beavers to travel multiple levels vertically outside of ramps/stairs. I have a very Like power that could be shared from ground floor adjacancy and shaft. It should be possible to run 2 shifts of beavers in the same building to allow it to run 24/7. Less if you pump water and change the physics. These reports are invaluable for our . Has Different ranges based on the resources you are telling it to have delivered (the more endgame the resource the farther it reaches) 4.) 1.) > The radius is always 15 unless it exceeds 2 blocks up. You too can help building this hub! https://discord.com/channels/558398674389172225/558398674854608910/888616523164418129 I think water should be able to shared between water building and pipe too. This means that to get more beavers you need spare housing slots and happy beavers. These are games of a similar genre mix to Timberborn. The only allowed exception is described in the thread on in-game text and translations pinned below. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. You may also suggest and upvote new features big and small. Posted on November 1, 2021 July 13, 2022 By saadtariq You are about to enter the post-apocalypse where the only survivors are water dwarves, colloquially known as beavers. It currently works good with wine but native support would be better i think. Congratulations. Where are the logs and saves, you ask? This would be like a dry season but with more disadvantages. Peaceful cooperative multiplayer is often requested on Discord so I'm posting it here. I don't want to micro manage every gatherer Game need a proper game over when our last beaver die miserable. A 64x256 sized map in which you start in the middle somewhere, with a destroyed town near the base. Golem Heads. Welcome to a place where words matter. You can turn it on by doing ALT+SHIFT+Z, as pointed out by u/LHRCheshire. Thats why devs didnt adress that little perpetual power. Youll need careful planning and plenty of vertical building to make use of every inch. Caves can be dug beneath the houses to provide for extra housing and A Mode aside from career mode where you can build anything with unlimited resources. The stairs on top would connect to the bottom ones with pillars just like platforms. The endless building game mode is fun Ability to customize key bindings. About 50 for forktails. Dec 5 @ 8:49am New Map This map should be very big and have 1 BIG RIVER (bigger that in plains map) Terrain would be similiar to terraces or helix mountian and at end there will be big waterfall also there will be some big more flat spaces w/ starting ressources . Remember that you can attach image files to your suggestions. The players' suggestions dictate the specifics of what we add next. Check out this thread. How to report problems with in-game text or a translation? Smart beavers will even dam the river leading out of the lake giving you a permanent body of water to build around. The Most Interesting Articles, Mysteries and Discoveries. A genetically-modified marine bacteria is now able to produce synthetic spider silk. Saves and player logs help us even more. ! It could be something as simple as changing the configuration of already existing buildings. Higher science output than inventor. And if you feel you'd rather discuss live, join our Discord. Maybe it employs more beavers, needs books to build. This gives you an early boon to agriculture and a few dams along the river can ensure a reliable water supply, even in longer droughts. This is a wooden page footer. Join. The starting location is well stocked with resources and comes with plenty of arable land and a relatively narrow, shallow river. my opinion and experience so far. By Vas. Timberborn Designs EP 2 Two Warehouse Designs + Variations [ENG] 21,051 views Sep 23, 2021 Two Warehouse Designs + Variations Want to play Timberborn and support me? Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. The games seems fun, it reminds me of a game I played in primary school (Cesar 3). This includes games from the Simulation, Strategy and Creative genres. Then after playing a while longer, you start getting seriously annoyed by the blaring wind noise. I would love to be able to automate some tasks in Timberton 16 days ago. Nov 28 @ 5:57am Simple Drought Automation for pausing/running Workplaces Hey there! Beginnings of Beaverton. BepInEx-BepInExPack_Timberborn. Join. How to send us logs and save files (and why you should do that), Ability to recover used materials when deleting/demolishing buildings (deconstruction), Statistics - Production, Consumption and other reports with Graphs, Add a "max" amount per resource for warehouses (storage limit), Game over when the last of the beavers dies, Beaver automators - logic triggers (control dams floodgates automatically), Allow mirror and/or doorway variation for every building. 116. Maybe food if water crops do not become a thing. So a big shoutout to him for the ideas and all the help! When a visitor is inside, click the mouse button down on the hi team I have noticed but the medicine is not getting to the medical beds When The Healer is paused Beavers do burrow and so tunnels to quickly connect through the land. You can send an anonymous report via a post-crash screen after the game stopped working. But being able to make your own would be even better. Some ask for the ability to put levees on top of dam-blocks. However, like all beaver factions, they still depend on water to grow their crops and survive. Some more ways to quickly navigate around the world A shoutout to Todor Alin on discord for his time testing versions of this mod! There are a number of power options available to your beavers, including: Water Wheel (180 hp) - available straight from the get go, this power source enables you to harness the power of flowing water. Stairwells are built by combining paths, wooden platforms, and wooden stairs. A different faction of beaver, that forgoes living on the land. Sky SC movies now working on Steam Deck through Proton Experimental! For folktail faction. A slightly easier version of the mountain range map, with a similar level of verticality but way more arable land available. How to Use Floodgates in Timberborn If you aren't allowing enough water to exit, then you're gonna have problems. 119. Welcome to Timberborn! Timberborn > Feedback & Suggestions > Topic Details. Stairwells allow a player to conquer multi-story building in Timberborn. We explain the basics of building and managing your colony. So after playing many hours the music becomes repetetive, so I turn it off. Let's pick up where we left off. Before posting, check for duplicate suggestions by using "Search". Doing Coal is one of the run-of-the-mill economic strategy game resources, but it has a good affinity with Timberborn setting. I just find 2-3 fps funny, especially on a very not-potato PC. Before posting, check for duplicate suggestions by using "Search". The ability to see the level of progress being made toward a construction project. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Remember to link your suggestion! The plateaus do give the perfect opportunity for some seriously impressive builds - picture mega dams connecting plateaus. Heh, the beaver population control, as much as it sounds like a forest ranger's duty, is one of the hottest topics discussed by our, I play a lot of early access games, so I am used to unoptimized games, so it's not a big deal. https://discord.com/channels/558398674389172225/558398674854608910/888616523164418129 The way it is Would love some possibilities for vertical farming so we can build even more vertically! If you just want to see everything that Timberborn has to offer in one playthrough, then Lakes is your best bet and if you are really looking to flex your beaver skills then give Mountain Range a go. And a shoutout to Knatte_Anka for helped out with making the icons and ironing out the details. Building Timberborn Suspension Bridges may seem somewhat unintuitive at first, but it will make sense once you understand how they work. You will also need to travel a fair distance before you can even begin to start collecting any steel. So far i can say that for an early access it is an amazing game. For Example a farming Beaver has a strawhat on. Build a complete dam across a river and you'll be able to save some water for a Drought. see title. So Maybe add ladders for buildings that won't take up a space in front of the homes. A bleed valve (dam block under levees) for regulating deep reservoirs. placed on platforms and solid buildings) gutter. Moonwood Beavers is a faction based on assorted images of oriental cultures like China or Japan. let it switch between regular and pause. Procedural Map Generation. To make the process smooth please follow these rules: Use English. I had an accident when all my beavers died in all of my districts. A large archipelago that offers one of the most interesting challenges in Timberborn - this map is essentially a large sea with several barely connected islands and features the most water of any map. Our beginner's guide will show you how to get started in the game Timberborn. Before posting, check for duplicate suggestions by using "Search". Remember that you can attach image files to your suggestions. I was expecting to setup the As the title says, I think a graveyard of some sort would be a good building to add. Timberborn > Feedback & Suggestions > Topic Details. I'd like to have a first person "View Mode", so I can walk through my districts as if I was a beaver myself. Join. And change water dump to be workerless building. Add decay to all buildings, houses, dams, workshops, etc Wind elevation bonus and surrounding penalty. While you start with easy access to every resource, including steel, the small map size means that each square is vital. Thank you for your feedback! A: Join the Discord and leave a suggestion in the game request tab! useful. Timberborn_Central-TimberAPI. Use English. (and hats), Street lights, firefly lamps, lantern decorations, night illumination, Building dimensions in building descriptions (footprint size), Curved stairs (spiral, angled, turning stair), allow beavers to drink out of river in emergency. Dislike Share Save Barthak 147 subscribers 2 For those. On GGRecon, smart voices & original ideas take centre stage. I have been waiting for early access since I played the demo and I haven't been disappointed, congrats ! Suggesting new content, features, QoL changes etc. Dev mode adds extra buttons on the bottom of the screen, as well as a menu with console . Use English. Join my Discord.https://discordapp.com/invite/MAGxgjbFor more gameplays and fun check out my twitch https://www.twitch.tv/disturbedz33Help keep the channel g. Currently you can only cancel distribution routes, but it would be very helpful if you could just pause / unpause them instead of deleting them. These are the paths that are added with this mod. First it starts with very short lags but with increasing progress the Lags get longer and longer. children. I can't delete this platform without deleting the neighboring windmill. The initial starting area offers a fairly large amount of arable land, but the steep canyon sides mean that this map will require a lot of vertical building. This means that you will be limited on space until you can start some serious terraforming. When emptying water pumps, the beavers will start rearranging the water in the tanks, resulting in the pumps filling up and losing efficiency. 181. r/Timberborn. Preconfigured and ready to use. A large, flat, and relatively simple map that offers the easiest start available in Timberborn, it hasa single river that flows into a large lake. Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Wind elevation bonus and surrounding penalty. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. Land is only used for harvesting and farming trees. Please add High Priority and One-Off (one-time) deliveries from the Distribution Center. You can send an anonymous report via a post-crash screen after the game stopped working. These tier OK, I know the folklore that the water in the river is polluted and the argument that we need incentives to build bridges over the river. The starting area has a large amount of flat, arable land giving you plenty of space to grow food. When hovering the resource numbers at the top of the screen, show the total storage capacity next to the current amount. Carts for moving multiple logs/food pieces at once. Timberborn Soundtrack $6.99 Packs (2) Timberborn Going Medieval $44.98 Timberborn + Soundtrack $31.98 About Timberborn Release date 15 Sep 2021 Platforms Developer / Publisher Mechanistry / Mechanistry Reviews Steam Overwhelmingly Positive (14,629) Genres Early Access Indie Simulation Strategy Tags How to report problems with in-game text or a translation? BepInEx pack for Timberborn. This is a wooden page footer. Clicking on a title under the heading "Employment" goes to the relevant place (for ex. Saw RealCivilEngineer take a shot at a perpetual engine and wanted to make it happen. Drawing path on random generated terrain with a building that have specific waypoint can become totally mess. Categories. The only allowed exception is described in the thread on in-game text and translations pinned below. A Basic framework, then more and more of the final structure as the build develops a structure that generates power based on the head difference (perhaps flow too, if that's measurable). The modding community is so amazing as they create such amazing mods some which really make a game so much better , some which is just cosmectic and make the game link to a bit of discussion: Moonwood Beavers is a faction based on assorted images of oriental cultures like China or Japan. The Thousand Islands map also features the most impressive drought transformation in the game. In real life the way a floodgate works is by letting water at a lower portion of the dam in order to store water up steam. The ability to move buildings or at least get some resources back from destroying them, For moving goods from one smaller community to another - loading and unload stations, wild fruit trees could be found and used as food and turned into ciders to make beavers happy For me a good usebility of the keyboard is key for a good experience in building games. Remember to link your suggestion! The smallest map in Timberborn offers a challenge of a different kind - limited space. They prefer to dig canals (normally without explosives) they use for travel. Something I'm constantly running into is that I have jobs that need to paused during a drought (e.g. Hi, thanks for your great game. Currently beavers eat by going to a warehouse and drink by going to a water barrel. It would Add a Health feature to beavers: To make the process smooth please follow these rules: for example I have 300 medicine made and it's stored in the Ok so the idea here is Thank you! I would love to see the ability to trade resources with foreign settlements. I know this is significantly easier said than done. A Basic framework, then more and more of the final structure as the build develops a structure that generates power based on the head difference (perhaps flow too, if that's measurable). "Timberborn has been evolving based on what players want and that remains the plan for Early Access development. In many situation is called for building to reflect Having occasional rain, storms and sunny days could bring some more variation to the experience and the landscape. Suggested by: Miami (05 May, '21) Upvoted: 01 Dec Comments: 2 Pinned On it! And as new factions Repro: I know this is significantly easier said than done. Just like collecting berry bushes. 1 / 16. We're happy to hear about your ideas for Timberborn's further development so be sure to post yours and upvote suggestions coming from others! Feedback & Suggestions 56 Experimental Branch 230 Bugs & Fixes 18 Beaver chat 125 Events & Announcements Discussions Rules and Guidelines . You may also suggest and upvote new features big and small. Dedicate each storage warehouse to one item type only Currently the game seems to migrate the oldest adults first. Stacking Large Warehouses with Stairs Categories 9. r/Timberborn. I think the title says it all. You have built the first level of Stairwell 2x3. I would love to be able to automate some tasks in Timberton All paths can be found under the paths tab. To make the process smooth please follow these rules: The only allowed exception is described in the thread on in-game text and translations pinned below. Hub of civilization in the Great Plains. Example: have 1 district producing paper. They could move up to 3 times the regular moving amount. It is handy if I can simply put a stair on an existing path and it will Add a system for erosion along the sides of busy waterways, where over time they lose strength and collapse unless reinforced. 2. It would be a building that would open 2 jobs for cargo movers. If woodlice reach it, the entire tracker collapses, so be sure to report any bugs you find!

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