And if you buff or use skills? The door is a step south. Stun, Sleep, Panic, Paralysis, Arm Bind, Leg Bind, Harpy Wing, Queen's Quill (for latter, kill when she is Head Bound). Hurry and bring me the Ruin Sword. Like this. You can seal away the skill by binding their arms. Please retrieve the ingredients for us. Head over to the inn. The stairs are right there, after you survive this ordeal. From the west tile of the two edge ones, go south twice, west twice, and the north to the chest, which contains a Physical Guard. Whatever. Slide on the ice to move forward. Sweet and Sour Moa - Nullifies that Turn 1 Shrill Cry. Anyway, it can fly over ice. The biggest threat are easily the Sleipnir, who have a 3 - 4 random hit attack called trample, and decent HP too. See that big bird in front of you? Go through the door. Or a super high level frost fantasia. We would like you to escort her into the Labyrinth. Begin, when you enter the room by going north, west, east, south, north, south, and go back east through the door. Level up a landsknecht in your party to level 3+. You'll meet a guard here. Here, what you'll want to do is to get let the Luminous Bird get you in its sights when you're near the eastern nest in A6; once it begins chasing you down, head to the door and waste time until the bird is fairly close to you. Their snowball attack is a single target ice attack, but it's not very powerful. Go north, through the door. You'll have to clear the Floor 8 mission. These tentacle F.O.Es are a separate entry in the monster codex. In any case, let's give you a map of the area so you can get your bearings. Help us prepare for the coming season. It was probably the Tree Sponge. At the next fork, go south, on the ice, left, and here you can reach the chest. The first cube is summoned on the front line. 3-5 of your favorites will do fine and save you some grinding. They move in a straight line, so avoid it, and follow the path. That aside, the Salamander's blowing fire isn't all that strong, it deals 50 damage if you get caught in it, but if you walk in it, it'll deal only 10 damage. comments sorted by Best Top New Controversial Q&A Add a Comment . Anyway. For the last one, with two F.O.Es, go south till you hit the wall, all the way west, and two spaces north there will be the door. It deals quite a bit of damage. Caterers! Ships from and sold by extendedplay77 (S/N recorded). Feel free to plunder the Take Point while we're here (you could've found it earlier though), then circle around again and ride the platform northward and head upstairs to 19F. I just went from floor 6 to floor 8 on the normal way and afterwards entered floor 7 and 8 again to unlock it. This sets off a quest chain in which you get all these various quests which help you obtain these pieces. It really is a pain. Return to the spot where the bird-man was and you'll be allowed past him. Guild Esbat's main ace is their force break, which will probably most definitely kill you. South from the room is a bit of a different story. Just find yourself a safe spot to run up and down and fight the encounters until its over. Come talk to me as soon as yeh see this! First, we'll need to locate this cave for the treasure. I have an extra Rook and a Bishop! The small room you find has a Mine Point in it, so be sure to use it. For lullaby, either set up prevent order or use gypsum necklaces. They also resist physical attacks and head bind. To get past the two F.O.Es in the north, simply get behind one of them (whoever is moving away from you), and then step north or south to avoid them. Shelter song and Guard Order can help. Anyhow, at this point, in classic mode, you must return back to town to accept the mission. From the door, go north, right, north, left, south, right, south to the chest. just go to the palace, use the talk option and return to the bar to finish. It seems a monster is waiting beyond the hidden path on the 28th floor. Sauroposeidon have a huge amount of HP, resist physical attacks, and hit hard. And reduces evade, but as if that would matter if it kills you in one hit. They can also use insulation gel, which boosts fire resistance. Found all over the 11F. A local restaurateur needs his supply of clear mineral water replenished. It goes down even faster. Claws of Despair - Hits a single target twice, dealing heavy damage. Purple Area: At the northern portion of the purple area lies a Chop Point you can use; at the southern portion, where you see the "!3" mark, face south and you can activate a shortcut right next to the start, allowing for far more expedient travel. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. On this floor, there are three FOEs known as Enraged Raptors; they move in periodice patterns southward or northward; you're nearest the westernmost one, which moves southward. The Labyrinth's trees are dying of an unknown disease. Anybody getting hit by this will die. And blind is. The F.O.Es of this floor only start moving when you first enter their room. They can use harsh buzz which is a party wide head binding skill, but the affliction rate is low. We want someone to visit the sky shrine and leave an offering. On story mode, at the end of these stairs, you will meet a duo of a polite lady and a not so polite old guy. Give it to the curse academy messenger to clear the quest. This is Guild Esbat. Madness Owls are a lot more annoying - they have access to panic, which is a really bad ailment to get inflicted with. There are several things of note as you progress through the area. It can, very, very, very, very rarely hit you without any ailments, if you're super unlucky. While escaping from Labyrinth monsters, my pet was left behind. The upside is that the vine is really weak to cut attacks, even normal cut attacks. The Amazonite used to decorate the town's roads is old and worn. Anyway, from the next fork, the way south is another take point and a shortcut. In A7 you'll find berries that restore 50 TP once a day. Go to the southwest and you'll find a door. So the flame demon will be useless for a few turns. Once you bring the Flame Demon down to 50% HP, he will summon allies again, this time two cubes to the front line. When you land again, go south a step and face west to activate a shortcut back to here if you need it, then return to the east side. The only other enemy on this floor who is weak to fire is the Giant Shroom. Right, so remember that princess quest? There isn't much else to add. To get the good outcome: 1. Chloe will serve the "emergency aid" category in this fight alongside the side-healing from a Sovereign's (Arianna's) Order-based healing, particularly with her Force Break if needed. In any case, the stairs to 18F lie on the southeastern portion of the purple area. If you wanna know where they show up more, it's usually B3 and C3. The final rhino should have died, letting you go unimpeded to the purple area. Avoid the F.O.E, and from the fork, go right again. Fire resistance lowered for all enemies and raised for all allies for a number of turns. Rattle Nozuchi's aren't tough at all, but they have corrosive aura which lowers party wide defense and makes everything else hit a lot harder. Labyrinth - 18F: Upon your arrival in 18F, if you head west and north some you'll find yourself in a bit of a mazy type of area with a lot of thorny tiles throughout. Please send help. Take a step right, and then left. If you go north and right, you'll reach the chest, and avoid the F.O.E. The Deadly Statues only have single target attacks now. Go south from the stairs. 6 Standalone skills. Also, since you'll have access to Amritas in the next stratum, you can bring a whole bunch of them here. Metal tortoises are the most dangerous of the bunch, since crushing jaw hits the entire party. From the stairs, go right. Another request from Sitoth Trading. Below, I've color-coded the map to represent the various "sectors" of the floor. They have 1880 HP, plus a powerful multi target ice attack call hail storm. Other binds can follow if you choose -- Arms block Storm Feathers and Feast, whereas legs block Claws of Despair; a trio of binds basically stops offense altogether, so that's a route to consider, especially if you're Force Boosting. The VIP base camp is marked on your map. On Turn 1 and 2, until his buffs from Arianna kick in, he should use Force Boost and use Thunder Wave on each turn, aiming for the boss's weak point. As you cross into E3, look off to the east and you'll see a Geomagnetic Pole. This is the second part of the quest chain of the girl who wanted revenge for her fianc. Waspior can cause poison with their poison sting, dealing around 70ish poison damage. Go to the 12th floor, B05. Scan it, and use a return flute to escape. You have spaces to take advantage off. The Honey Bear is weak to fire. Once you grab the chest and try to move south the lizard will blow you back for your trouble. The evil mammoth is powerful though. This quest is easy: Get yourself a Mint Leaf from gathering points in the 2nd Stratum or kill. From here, go left to the wall. If it's facing towards you, don't aggro it yet, wait till it's facing north. There's been a lot of Etrian Odyssey to go around lately. Then go two steps south and north another to kill off the other. I would like you to bring it to me. Collect more to assist our research. You can still talk to him though. =P. Forest Deer Sukiyaki - Boosts your turn speed on the first turn of battle. Also, on story mode, Guild Esbat will be here to heal you. This is another one of the chess pieces quest. Ptarmigan's have a lightning based single target attack that causes head bind. To get to the cave, from the stairs going up, go south, on the ice, left and south. Along the jagged path to the northeast, you can head to the spot marked with "E4"; after a brief fight here, you will get your party healed fairly significantly; you may want to wait for this until you hit the yellow area, but that's your choice. Reward: 1500en + more en for every extra stone you mine. Afterwards go to three locations in the labyrinth, where trees turned to stone. The other thing is that once the Salamander shoots flames at you about 3 times, it'll drop down to 'rest' for about 5 steps or so. which is kinda amazing. The first cactus should be thorned, and when you take a step right, the second one should step on the thorns too. Go south, to the second ice block. The Grand Duchy's guards are looking for 3 Red Shards to fashion their traditional hunting horn. We don't really have to worry about them right now. There are two paths going north, take the left one, and push the ice block. EO2U, as it shall most likely be henceforth known, is not a particularly new title, for me or for the world. If you give me a Knight and a Pawn, I might consider giving you a King. From the entrance, there is only one path you can follow. So, anyhow. Oh and, Giant Snows are a lot more common on this floor. https://goo.gl/HYYsotVisit Nintendo.com for all the latest! just forget about it till you're strong enough to burst the thing down. If you head along the path to the south upon entering, you can do a minor event at the dead-end: you can opt to yell into the air, which will heal your TP; if your party does it altogether, then your TP is healed even more, but you'll fight a couple of random enemies. Bring it back immediately! Wilhelm, unlike Artelinde, is in fact weak to a few ailments and binds. Any major warnings/tips going in? Loot it and you'll get in a fight with a Moa. Also. 2022 GAMESPOT, A FANDOM COMPANY. Then you can head north and unlock the shortcut. Red Area - Southeast: I'll assume you entered through the door in B5. Version: v1.15 | Updated: 03/17/2016 FAQ of the Month Winner: March 2016. Things to Know Before Playing. If it was a dagger, maybe. The Red Gels are well, this time, when they die, they up their fellow monsters' attack. Guild Beowulf is nicer. The stairs are here, and so is another shortcut to the entrance. Paralyze Whip (C4), Petrify Gas (D6), Chinese Food 3 (D3). Walk east and west repetitiously until the bird faces north and then go north from the corner to the very edge of the area, in northwest B5. But I have a good feeling about Untold 2, I'm not sure why. Run around in this small 2x3 room for a few moments until the remaining Great Frog returns to its original position, then re-enter the room. Etrian Odyssey ( Sekaiju no Meiky, lit. EON Wolf (Etrian Odyssey) Wolves, FOEs in the Emerald Grove, are not very powerful enemies. You get a Cut Talisman for your effort. A good Turn 1 opening for him is indeed a poisoning attack boosted by Force Boost, so he can have some evasion and double the chances of the ailment occurring, Turn 2 should be followed by more Poison if it failed or by Multishot otherwise, and Turn 3 should be Summer Rain to deal some significant damage between the debuffs, a potential Volt Oil, and 16 hits. So this quest has two outcomes. A guild has lost one of its number. From here, head south to the first ice block. Go north, south, and north once more. The wolf won't notice you. The man has failed and now he wants a Narcissus, which is a rare Take from the third stratum. Now, go south twice, north once, and you'll kill another rhino. Super low attack power, it's only use is bashing people in so they magically fall asleep. That is Fire Wall level 4 or higher. Go north, right and slide the block south. Of the ten classes, seven of them are available in the beginning while the last three classes are . Confusing blitz is a fast powerful attack that deals around 100 damage and has a chance to bind the head or the legs. Bring an old lady her proposal flower in memoriam of her late husband. Requires: 2 Blue Core, 2 Death Stem, 2 White Chip. But an axe? Begin by going due west; you'll get spotted twice, but don't worry about it. Charging Rhinos have seemingly infinite sight in all directions; when you enter their sight, they will register your appearance and face you. They have a skill that raises ailment resistance. Their various passives will also be a boon in this fight since the Orders can help in healing. You need to do this one by one. The dark-gray area is only useful in a quest. If you're confident enough to slay it, go right ahead. From here, head right, until you're a step away from the wall. At the fork, if you go left, you'll reach a chop point, and if you go south, you'll progress onwards. If it notices you, just head a little back to return it to it's original movement. Go north twice, west, north, west, south, east, then go due west; the frog will eventually kill itself. I found a hole on the 13th floor. Or floor jump, if you have it unlocked. Monster Fish Panino (Giant Tear - Evil Eye, 13F, F.O.E), (Goatgrass - 13F, Take A6), (Freshwater Filet - Redfish, 14F)2. I've marked the "death spots" on the map with X's. The target of this FAQ is Etrian Odyssey 2 Untold: The Fafnir Knight. For starters, it has a party wide blinding skill. In the left upper corner of D1 is a guard, that will encourage you to grab to object in the hole. Accept the quest and go to 'Gather Information' at the bar. Step north, on the thorns, two tiles only. A monster resting in the 1st floor woke up and began to attack the passersby! If you equip stab charms, kill Artelinde, debuff Wilhelm and buff yourself, bind his legs, and defend, you might be able to live through his force break. Well, Cass decided to 'help' us out by trading us his guard piece, which is probably the pawn. Well, just accept the quest for now. When they're facing left, from the door, go two steps north, right, north to the wall, and right and south, to the door. You won't be able to complete this request till you hit floor 14. Please help us investugate the phenomenon. Usually ships within 2 to 3 days. Labyrinth - 19F: Yes, we have to go down to 19F to continue, but it's only briefly. You need 5 Guard pieces. This quest is easy. Walk over the spikes and the door is pretty close. It should fall down quickly enough, since the bear only has around 2100 HP. Six Sins: Inflict a random ailment on one person. Most melee front liners use arms. Madness Roar (head): Inflicts panic on all enemies. Anyhow. Inferno Strike (arms): Ranged Fire damage to one person. The 4th floor monsters are becoming more aggressive. The more uses you see of this, the more hits it will cause. Welcome to another Stratum. Going right is the way forward. :). The game contains many classic RPG elements such as random battles, leveling up, and a host of things to find and collect. You can use Ad Nihilo on it, or you can use bash attacks, which it's also weak to. The blue area is the southwestern sector. The hospital needs 3 water bubbles this time. War Bison has a lot of HP, and Stomp can hit an entire row with bash damage. With the fire plume in your hands, you can now turn in this mission. Slide the ice block to kill the final F.O.E, and go left over the ice yourself. Anyhow, the F.O.E goes around in a loop, so, when it's facing the right, just slowly walk towards it. For much of the remaining area, you'll have to deal with Great Frog FOEs. When Mr. Jiggly is facing south, slide right over the ice, and go south, through the door. From the wall, go left, and then south. Hmm right. And if two appear together, just whittle down their HP together and kill them both in one turn. It also has chase down and can be leg bound. Answer, 'He said there are stalactites inside'.5. =/ To the northeast is a chest with a Metopon in it. However, don't go north of the wolf till it's facing right. The platform you land on will have more stairs; use 'em. He will also use dispersed cruelty. By the way, kill these guys with bash damage and you will get the material that unlocks the item that reduces damage from damage tiles. Now if you come here at night, it's really easy to avoid the Hydra F.O.E, and go left and north through the door, where you need to go to move forward. I am a gaming enthusiast and i work. Once you slide down the centre, go south, and at the fork, head left. There are two F.O.Es here, a Jelly and another flying eye. Anyhow. Walk east four times and then south once, the most direct path to the door. We'd like to give the Duke's daughter jewelry for her birthday. Go through the door on the south. Or you can just focus on one of them, kill them, then tank out the force break with the force break of a protector or a beast. At the second fork, go left, all the way, till you hit a wall. In this quest, every floor from 1 to 10 has one extraction point where you can find gemstones. Go south yourself, then left. Etrian Odyssey V: Beyond the Myth for 3DS game reviews & Metacritic score: Etrian Odyssey V chronicles the quest of a new adventurer as he or she attempts to reach the crown of the towering Yggdrasil Tree. ALL RIGHTS RESERVED. Flame Fantasia can also work. Another of Braggart Chap's stories talks of a pond that holds the moon's tears. There are two wolfs and a hydra here you need to avoid. There is an Evil Eye F.O.E flying around. It has an attack boosting skill, plus blast horn hits a line. So now we are going to poke around the rest of the floor. Anyway continue on. Ideally, you want it to be facing north, or to the right. A5. One is a shortcut back to the entrance, while the other leads to a secret room with a treasure chest, a Risk Perception grimoire. Crushed Carapace (kill with bash)Meaty Shell**. They activate their force boost once they hit critical health (red health), or if, you kill one of them. Or higher. You get a Red Helm as a reward. Wait till it's in range, then slide the block left to kill it. Now, follow exactly these steps: When you do, feel free to waste a few steps here near the door, since ended up skipping a chest (marked by "C" above). It's the exact opposite of the one below. Decline his offer to keep watch3. But really, you can kill it with elemental attacks, and if you kill it with bash, you get a nice axe for your trouble. Bring blast grenades with you and you should be able to get a free turn in. Go see what's going on. I refused her though. They can't step on the thorns though, so if they step on them they'll stop in their tracks, turn around and run towards the nearest wall. Follow the voice and help the guard and you'll get 5000en. When you go into the northern one, be sure to sweep your gaze around what you can of the room a bit, and be sure that you get southwestern B6 in that, as there is a Luminous Bird atop its nest there; there's also a Charging Rhino due west of the nest. I need something really great Can't you find something for her!? Or anywhere in the 3rd Stratum, really, but the 12F has two mining points. This drought is starting to damage our crops. You get two fire mists as a reward. When you reach the fork, go left. Go north through the door, and unlock the shortcut here. Beyond, the Great Frog FOE is already dead, so just make your way northwest to the next door: go right at the first fork when you enter, then straight, left at the 2x2 clearing until you hit the edge, then northwest you go. If you were ever gonna use a skill like perfect defense or true endurance in this fight, it should be right at the end, on the turn Kingly Fire + double explosion hits. It's really easy to beat and drops a Strong Clover that'll yield a new tea recipe back in town! It's marked on your map. The ice block should hit Scylla and her tentacle F.O.Es should vanish. Along the way, be sure to visit the yellow "A" for a Wisdom Horn and the blue hand for a Take Point. Subscribe for more Nintendo fun! A landsknecht wants you to bring his axe to a sharpener who dwells in the Labyrinth. From here, go left, on the ice, and all the way south, to the ice block. Please look into what could have happened to them. Go left to the wall, and south, to the wall. The monster will notice you, but for me, it was taking a break after every step, so it couldn't catch me. The middle is only empty because it's not relevant at this time. Ah, right. Go south. I beg for your assistance. You can counter this by boosting your offense using Attack Order, Warrior Song, or Bravants. The Fanged Vine easily is one of the more annoying stratum 2 monsters. They want Red Foreleg x1, which you can get from the Dragonflies. You will be fighting. Once spotted by the bird, you will be pursued until you leave the area, at which case it goes to the nearest bird nest. Etrian Odyssey 2 Untold: The Fafnir Knight. If you don't have any particular food you want to eat for this battle, you can eat the sweet and sour moa, which blocks an ailment for 3 turns. Can someone investigate? Ride it west and south, then walk across it heading west. There, walk east and west again until the bird faces north. Anyhow. Floor 14 is also not very large. Their main problem is summoning Wrath Blooms when they're the last ones on the battle field. Those exclamation marks are part of another quest which you will get on the next floor. There's a problem with rising geotherms on the second Stratum. And be sure to unlock the shortcut along the way. Harpuia will always open the battle using Shrill Cry, and will it every five turns afterwards. Doing so will trigger a fight against a. Like so. The game will clearly tell you when Kingly Fire and Explosion are coming, so don't worry about predicting those. There is another Blue Gel we need to avoid here. If you're willing to trade the rest of the set, I may be interested. I hope some monster eats him, really. Floor 7 is a lot larger than Floor 6. Now is a good time to slide over the ice. I recommend you bring two threads on story mode and pet it. At last, we have backing from the Nothern Academy. Still, they go down pretty quick. Your reward is All Mist. When you reach the fork, go right. You take 10 damage for each step you take though. Go to Sitoth Trading and Abigail will sell you the 5 Guard Pieces for 2,500en. Help us avenge his death. The stairs are towards the south, but you'll also find a Yggdrasil Bud here. Have them contact me when they see this. She opens the battle with Corpse Ash, which a random status inflictor. If yeh believe him, yeh can talk to him. Help us carry them back to Lagaard. Go with my assistant to collect irrefutable proof. You should by all means, attempt to arm bind the thing, which will seal away it's only skill - destructive claw. The increase of explorers had brought with it an increase in casualties. And the monsters these guys ran into? Finally, from the dot, go south as much as possible to get spotted, then go north once, south once, and north once again. You can also find them on the 10th floor. Great Frog Puzzle #1: On the other side of the door is where the real trial begins. We need ingredients for the medicine. Rest there, and a party member will lose HP to the awful pine nuts. ** - Defeat while the Charging Rhino is Head Bound. Beyond this, Harpuia's attacks are pretty random in nature, apparently, so it's best to be prepared for all eventualities. 11F - Eternal Ice (Snow Ghost), Fish Head (Fishman), Beef Lion (War Bison), Glitter Apple (Chop, A4), Forest Tea (Chop, B1)12F - Meaty Shell (Claw Beetle), Horse Filet (Sleipnir), Petit Onion (Mine, E6), Winter Daikon (Mine, B6)13F - Giant Tear (Evil Eye, F.O.E), Meltwater (Take, B2), Goatgrass (Take, A6)14 - Freshwater Filet (Redfish), Cold Gelatin (Blue Gel, F.O.E)15 - Snow Egg (Snowbird). Go straight to the chest. We've found the monster's child! In this room you can unlock a shortcut, and in the next room there is a boss fight, which you'll get into as soon as you decide to enter. Here you will see the first F.O.E. If you go north east, you'll find the second take point. To move on, go north through the door. We ask that you assist them in gathering ingredients. Yes, you have to walk on the thorns, and yes, the monster can and will chase you on them. Continue on north and be sure to unlock the shortcut along the way. Body part used: Head. The quest will be complete once you develop all these dishes. Shrill Cry - Attempts to inflict Fear on the party. Sticky Web, Bound Mandible *, Spider Carcass. Anyway, after the flame demon uses Kingly Fire plus explosion, it will then follow up with madness roar. Or you can defeat the cube, and then tank Kingly Fire. Giant Tusks are dropped by Evil Mammoths that were all over floor 14, and some are on Floor 15 too. There are two things to the south though - one is a take point, and the other is a dead end in E1, which has a voice. She's perfectly alive and well. I've marked them on the map, but just as a refresher, D2, D3, A3. Claw Beetles are just that - enemies with defense that resist physical attacks (except bash), and with a decent attack. Below is the room to the 3rd stratum boss - Scylla. Next, we'll ask everyone else in town for help. The Fafnir Knight in story mode will easily provide the biggest damage output. http://www.nintendo.comLike Nintendo on Facebook: http://www.fac. After which you can dispatch them. When you arrive, the landmass you're on has a couple of features. Brown Area: When you enter and go northwest to the main room, you'll find a whopping three Charging Rhinos. It's not very powerful, dealing around 40 damage, but still, it is party wide. Anyway Wilhelm can be easily shut down using arm bind, and if you have the elemental walls on you, you can stop 3 of his 4 attacks. Slide south, and right, to the wall. Does anyone have the cias to Etrian Odyssey 1 and 2 Untold? Once it is in your sight on the map, return to the previous room since it'll probably have begun to chase you by now. She also uses Corpse Ash on turn 5, then every 5 turns after that - 10, 15, 20 You can set up prevent order, or use barrier if you have it. If day breaks during your travelling, then go back and rest at the inn to make it night again. =/. I dispatched my fire formula alchemist. Your reward is Therica As. You'll have to step on the vines. Heroes! The Beetle Lord is just a buffed up version of a Claw Beetle, with around 2300HP, and has the sweep strike skill. Floor 10 brings with it new monsters. Once beyond, go north into the room again and then west through the door. The spot marked "E2" has some mushrooms, which you should not eat or you'll get hurt; "E3" is the location of the Hurt Babirusa enemy, which is not particularly hard to beat but neither is it necessary. The door to the next area - the red one - lies in the southeastern part of the area, but going through it immediately is not recommended. This may have seemed pointless, but it actually played a vital purpose in opening up the next floor. The stairs downward are in the northern portion of the room. At the. When it's facing right, go north, and move in the north corner, and as soon as it is facing south, head all the way right. The stairs are through the left door on the south. You'll want the bird to be facing west - and just having begun doing so - when you go through the door. And if one of them dies, the other will automatically go into force boost, no matter how much HP they have left. You're going to get some berries from the 8 Floor. Having a fast character with the ability to Head Bind is great. Labyrinth - 20F: Oh. Fishman are another easy monster. The guild I hired hasn't returned. From there on out, the Flame demon will Attack, then use Terror Embrace, then Attack, then use Terror Embrace and so on. For the second one, go left till you hit the wall, and two spaces south towards the door. You can of course, bind it's head to stop the attack. And a huge ice floor too, but that is besides the point. We would like you to investigate them. The door should be there. A newly discovered item from the Labyrinth has very useful effects. The thing is, the F.O.Es on this floor, they sleep during the day, and wake up at night, after which they move in straight lines. Weak: IceResist: Volt, Stun, PoisonImmune: All ailments except poison, all binds. The. Take the north one. Circle around again to ride this platform eastward. The green area is like the "hub" of the area. Blind means your attacks won't. To the left and south is a room with a shortcut on the left wall, to the entrance, which you should unlock. Ride it west, then north and then east. To lure it in the fire, take a step left, and two steps south. It's a pain. Beyond, when you've entered northwest B6, you'll find yourself in a large, open room with a Luminous Bird and TWO nests in it. From there, take a step north and right, and push the ice block to kill the Evil Eye. there isn't a princess in chess though. Anyway, go south. He has a set rotation, which goes like this: Normal Attack ---> Elemental Round ---> Different Elemental Round ---> Final Elemental round. It'll help in the brown sector. Namely, there's the Cranial Hammer you could obtain on 18F, as I noted previously. *** - Defeat the Night Flower while it is asleep. The Expand Buy Now Buy on Developer: Atlus Afterwards, go to Floor 4, D5 and a scene with a guard will trigger. Pandemonium: Single Target Buff that boosts physical and elemental offense and defense. After accepting the mission, head through the door. If you get leg binded, or inflicted with ailments, your evasion will hit zero, and cry soul will kill you. Or if you don't have anything, you can defend. You'll get 2 Amritas as a reward. Etrian Odyssey 2 Untold: The Fafnir Knight offers essentially two games in one. In the end, it is up to you, to go the fire fantasia level 9 + flame talisman path, or simply get fire wall level 4. Basically this means it's going to be a lot harder to kill the cubes. Go north over the ice. 1st Floor, A2: Stone; 2nd Floor, C1: Stone; 3rd Floor, C4: Gemstone; 4th Floor, A4: Gemstone; 5th Floor, B1: Stone; 6th Floor, C3: Gemstone; 7th Floor, C4: Gemstone; 8th Floor, E7: Gemstone; 9th Floor, A4: Stone; 10th Floor, D1: Gemstone, Monsters | Weapons | Armor | Items | Accessories | Classes | Quests | Maps | Force, Landsknecht | Survivalist | Protector | Dark Hunter | Medic | Alchemist | Troubadour | Ronin | Hexer | Gunner | War Magus | Beast. Anyhow. Peruse the map above to reach the treasure chest marked with "B" (10,000 ental), then go through the door to the north. If you ride it northward instead from the start, you'll find a jagged piece of land with a platform at the northeast corner; ride it eastward to reach a bit of land with a Chop Point on it. I need a fruit from the forest, but it starts to go bad right away. Go east and attempt to enter the larger area there and you'll be blocked by a bird-man, Canaan. If so, let the bird return to its normal position, then waste time while looking at the map. Make sure the gel is on the right side when you slide. Someone must put a stop to this! The Grand Duchy seeks a guild that can spare a landsknecht who has reached at least level 3. It's arm bind, which the evil plant resists. And the bind that seals both of these skills? Go left to move onward. And anyway, head left. Protectors like Bertrand should primarily focus on a mix of offense and defense and baiting. They aren't even weak to anything. Every day, a message will pop up and tell you how many days you still have to fight. You have to bring them to the bar everything you pick one up, because you can't carry more than one rock. Throughout the area are several FOEs known as Luminous Birds, the red "1" circles. The first fork in the road is a loop. Then go a step south, right, and then all the way south till you find the open area. The next F.O.E in the next room can also be destroyed in the same way. This is distinct from regular defense buffs and debuffs (instead affecting elemental resistances), and so is not affected by diminishing returns. Then go back south to the small clearing in which you went north, then northeast and through the door, if you want, but the area in question beyond the door yields nothing but a potential encounter with a Luminous Bird. From the entrance, take the southern right path, and follow this path to the fork. All the way, to the wall. (That floating blue F.O.E on the 6th Floor.) At the fork, going south leads to a dead end at D5 with a monster corpse. From here, go two steps south, one step right, and slide north till you reach the ice block. In any case, I've connected the pairs of bird nests on the map for your perusal in this. You should be able to escape the F.O.E. The Labyrinth Lunch is a popular meal, but we're out of ingredients! Great Frog Puzzle #3: The final Frog puzzle is the most difficult, as it concerns two Frogs; of course, my job is to make it easy. Ride the one near your landing spot east, then south and then west. Go left, south, and right. I want the monster that killed him dead! Here, if you pick attack twice, you can gain the advantage on a Snow Swarm. Owl Cartilage Karaage - Adds Volt element to your attacks on the first turn of the fight. 1: Pre-empt ----> Cry Soul (summon) --> Ice Shave --> Attack (summon) --> Ice Shave --> Cry Soul, 2: Ice Shave (summon) --> Piercing Shell (summon) --> Piercing Shell (summon) --> Piercing Shell or Ice Shave (summon) -->Lullaby --> Cry Soul, 3: Ice Shave (summon) --> Six Sins (double summon) --> Attack or Piercing Shell (summon) --> Ice Shave (double summon) --> Lullaby --> Cry Soul. Maybe. Etrian Odyssey 2 Untold: The Fafnir Knight - Skill Guide - 3DS - By HououinMakise - GameFAQs For Etrian Odyssey 2 Untold: The Fafnir Knight on the 3DS, Skill Guide by HououinMakise.. Just go to the 5th floor D6 is where the navy flower is located. However, when you start a battle with one, all other Wolves on the floor will proceed to head towards you. Kill it and the quest is finished. No matter what I give this girl, she won't warm up to me. Go south. Take it, and go north to the wall. You can give them fire jars, which you got from a quest earlier (if you sold them all, you can make new fire jars by selling tricolor fruits - rare take from the 2nd Stratum) or you can dispatch a guild member that knows fire formula. It allows you to save your game, and return to High Lagaard and start from the 6F. Nice if you can't get Chloe a full Force Gauge and/or she's slower than the boss and thus can't nullify Shrill Cry with a Head Bind. You'll get your codex entry. If you look at the map listed previously, you'll notice there's a yellow dot on the brown area. Forest Paella (Horse Filet - Sleipnir, 12F) (Meaty Shell - Claw Beetle, 12F) (Petit Onion, 12F Mine, E6). Etrian Odyssey Untold: Solo Highlander - Etreant - YouTube In the speedrun this fight is by far the hardest, but here it was a bit easier than Ren & Tlachtga. Here, if you go north you'll find a cute snowman (C1) and you can rest here. Ride it eastward; when you land, there's another platformer nearby you can ride south. He'll give you the set of instructions and a rock for the offering. Etrian Odyssey Untold 2: The Knight of Fafnir OSTComposer: Yuzo KoshiroArranged by Masaru Yokoyama and Takeshi Yanagawa It hits an entire line. Beyond the door, we can go north to find some extras, or east to continue with what we're here to do. You can also use Frailty curse to counter it's buff. Stick to the left wall, and go north, and avoid the Hydra F.O.E. We found a mysterious sapling on the 23rd floor, but we're not strong enough to return. It also has a story mode (in addition to the classic mode). Sticky Web, Bound Mandible**, Spider Carcass, Red Horn Shard, Bound Red Horn***, Rhino Shoulder. For starters, it has a party wide blinding skill. When we fight her, by sliding into her, we will pre-empt her. Storm Feathers - Heavy damage to the whole party. Move a step south, and slide left over the ice. Still a pain. Just move down on the map to trigger the event that spwans the Fleehog. If it doesn't kill, I'd switch Chloe to dealing out binds if she hasn't already done them, or Ailing Slash if she has, and the Fafnir to Shock Sabre, but little would truly change at this point beyond it being a grind - sufficient binds can easily eliminate this boss, and War Magi do well with that. When the game gives you the message, 'flame demon is sucking air', this means the next attack is going to be Kingly Fire. Go south to move on. Will kill you if it hits, use ice wall level 4+. Open it for an Amrita. Can anyone help? At its northwest corner is a moving platform. There is a chest straight ahead of you, containing a panic bow, so let's go pick it up. Refuse him (well the other options look okay too, I just picked this one)6. Took a little damage, but whatever. It must be defeated. To finish this quest, you obviously have to map the 7th and 8th floor, but the trigger for the quest is kinda weird, so there's no real way to know if you finished a floor or not. Labyrinth - 17F: 17F is largely a messy maze of hallways, interrupted occasionally by rooms. You'll reach a strip of ground. What you need to do is go to the 13th Floor, during 10am - 3pm, and win a fight. Go north and you will unlock the shortcut, and the stairs are also here. For a day. He wants three rubies for it, and you can mine the stuff on the 8F. Lord Gascoyne discovered a threat to Lagaard while in the Labyrinth. Please help rescue the guards who went into the Labyrinth on the Grand Duchy's orders. The minister won't suggest anything because he doesn't know what to suggest. Now would a good time. 8 Other games for this class. Now we can hit the rest of the ice blocks as well. In this area you can unlock another shortcut that takes you north. Now, backtrack along that path; the Rhino will then charge westward and dive into the abyss, killing itself. Untold 2, being newer, has more quality of life options. From the chest go all the way north till you hit the wall, then go left and south to unlock the shortcut. You cannot get the chest in this area without beating the F.O.E. However, I will suggest triggering the encounter with it and then fleeing once it nears so it'll be dragged to the southern nest. Forest Dragonflies are dangerous. Return to the initial landmass and head to its southern tip, where another platform lies. You can mostly find them on the 13 Floor, although some of them do show up on the 14 Floor too. You can avoid them, I'm just laying out the possibilities. The door to the south has a mining point. You'll find the Madness owls that drop the quills all over the 9th Floor. The cactus won't be able to catch you, so don't worry about it. So, you remember that thief guard right? 5 HP Up branch. After, backtrack into F5; as you went south, you should have spotted a path to the east. She summons Ruin Creepers at the end of the turn, which have 380HP, are weak to fire, poison, panic, fear and leg bind, and use a move called Tentacle Creep (leg), that inflicts party wide leg bind and stun. The F.O.E should be asleep. You have to finish her previous quest first to get it to appear. Push it right. Mainly, because Cass bragged about how we're connections and all. Please defeat it before the whole Labyrinth dies! The walls you are supposed to mine are found on the 7F. Presumably, you either hit with the ailment or activated Force Boost; in either case, a Guard Slash and then a Strength Slash should be nice additions to the growing movepool of buffs and debuffs - in fact, her role in that regard is fairly vital and makes this fight much more liveable because of the potential to abuse a Volt weakness. Wait for the Bird to return to its original position, then wait for it to face north. It resists all ailments, except poison, and it also resists all binds. The F.O.Es of this floor don't move. And when it goes south, you can also go south, and head towards the door. Anyway, time for a sliding ice block puzzle. Or by a F.O.E? New medical experiments are underway at the hospital. The Mint Leaves are obtainable from gathering points (take) in the 2nd Stratum and the Beast Hides are dropped by. You get a Hex Staff as your reward, a low attack power staff that can curse. To go forward, instead of going south, you need to take two steps right, and then slide down the centre. Warp out after you kill Guild Esbat. Technically it is possible, with Level 20 Ecstasy, level 10 Stigmata, Crusade, but it requires a very specialized set up to do so. From here, go right. Or defend. Scylla has a very predictable pattern, so survive her attacks, and bring a steady offense. From the moment you enter the room, go north and west a step and face west to activate a two-way shortcut to make traveling a little more expedient. So while you can't destroy the F.O.Es with the ice blocks, you still need to move them in order to move forward. I recommend being at least level 38+. Slide the block left. Talk to me as soon as yeh see this. Requires: 5 Mint Leaves and 3 Beast Hides. 16F is loosely divided into several sections in its own way; upon entering the main area as you now have, you are in a free-roam thing of sorts. For most of your navigation, you'll want to return to the color-coded map below; portions thereof useless to you at the moment have been left out. It's irritating. You'll see a blue jelly F.O.E. Two of those classes make a reappearance from the first two games with a new set of skills at their disposal. Right, so the Flame Demon has a lot of HP you have to chip off, but the good news is that it follows a very set pattern, in which it's really easy to predict what will come next. Once the buffs kick in, Force Break with Akashic Nova is best and will probably deal a massive amount of damage; I got a solid 8,500 out of Attack Order, Warmight (on Bertrand from a Grimoire Stone), and Guard Slash -- enough to kill after a few Multi-Shots + Illusion Steps, an Ailing Slash, and two Thunder Waves for me at Level 55 or so. Summary: The next entry of the Etrian Odyssey Untold series is essentially two games in one - the first, a Nintendo 3DS update to Etrian Odyssey 2: Heroes of Laggard (released on Nintendo DS) with new dungeon layouts, new graphics, and system improvements from the recent Etrian Odyssey Untold. The brotherhood of the war magi is pooling its knowledge, to better train the next generation. I alerted the guards but this has to be dealt with quickly. Unless you want to fight the Giant Snow or something. At the fork if you continue left, you'll reach a shortcut which you open from the other side, and an empty room. Platforms Nintendo 3DS Alcohol Reference, Fantasy Violence, Mild Language, Partial Nudity No Interactive Elements Rating Summary This is a role-playing game in which players help a princess through a labyrinth to perform a mysterious ritual. Ice shave can be negated with ice wall level 5+, and piercing shell can be front guarded or defended. In any case, if you step on the tile in front of the stairs, there will be a quick scene with a bird-man; repeat to it the words of the pact to be able to continue onward to 19F. So you can leave your ice grimoires and skills at home. When he falls below 75% HP, he will replace his basic attack with Rapid Fire. Were they beaten by a shroom? My assistant entered the forest alone to test the medicine, and she hasn't returned yet! You can't reach the treasure of Floor 8 without stepping on the spikes. Point is that you want to get a Head Bind in pretty fast to nullify any potential Shrill Cries, as well as Chaos Screams because they'll make it easier for Feast to screw you over. Unfortunately, that means they can be quite rowdy while hunting for prey, and depending on which game, may sneak on the player while they are busy with other monsters, play tag, and even surprise players from behind a door or at extraction points. Or you can use the restore TP every turn food or whatever food you want too. Etrian Odyssey Untold 2: The Knight of Fafnir OSTComposer: Yuzo KoshiroArranged by Masaru Yokoyama and Takeshi Yanagawa Very useful for this floor for this stratum, in fact. Go west three times: you'll have abused the Rhino's resting period to get past it! She uses Blossom Sketch every 8th turn (8, 16, 24), which will heal 200 + 200 HP (once at the start and once at the end) and will also cure ailments, and maybe binds. If this image is too small for you to see properly, go to the FAQs page or to VGMaps (http://www.vgmaps.com/), where you can view full-resolution versions of this and my other EO2U maps. You do not want to get into a fight anywhere else. To actually proceed go through the door to the left. Leave the flute with Cass. Follow it all the way right to the dead end. You'll land on a larger landmass again. Dispersed Cruelty: Lowers party's physical and elemental offense. Lullaby (head): Party wide sleep inducing skill. By explored, I mean, the map should be light grey instead of dark grey. They will use skills for two turns, and then use their force break. If you get them, you'll be ambushed by a Raging Boar and 2 giant Shrooms. Kill. Once she triggers her force boost, her rotation becomes a fixed: Blind Laughter ---> Loose Thread ---> Force Break and then she dies. Prerequisite skill (s): Fire Prelude, lv. But if you blind it or leg bind it, it becomes kinda useless. Etrian Odyssey Untold: The Millennium Girl - Nintendo 3DS Atlus 208 Nintendo 3DS 9 offers from $38.99 And Guild Esbat will block the way to the next floor. Go right to the wall. Tell him, 'I don't trust you', answer 'yes'.4. And being really rude. The eastern part of Nanterre, bordering the communes of Courbevoie and Puteaux, contains a small part of the La Dfense business district of Paris and . Go to the 6th floor. Whatever. Anyway, after the flame demon uses Kingly Fire for the first time, it will introduce Inferno Strike to the mix. A Honey Bear lives here, and we'll be coming around to slay it, when the quest comes up. Fire Rounds will do stab + fire, Ice will do stab + ice and volt will, naturally, do stab + volt. For Etrian Odyssey 2 Untold: The Fafnir Knight on the 3DS, GameFAQs has 40 guides and walkthroughs and 32 cheat codes and secrets. Unlike you, however, Artelinde and Wilhelm have evolved over the years into super powerful versions of their classes and the force boosts / breaks are much more powerful and dangerous than yours. And then make sure the next set of F.O.Es is facing to the left. You can't leave quickly enough however. Anyway, from the chest, go south, and left, all the way to the wall. A gunner is useful. Nanterre (/ n t r /, French: ()) is the prefecture of the Hauts-de-Seine department in the western suburbs of Paris.It is located some 11 km (6.8 mi) northwest of the centre of Paris.In 2018, the commune had a population of 96,807.. He will continue repeating the above rotation, and then the final use of Kingly Fire + Explosion + Explosion, and then Madness Roar. Can you go and cut a few? These will fly between two nearby bird nests. The rest of them are also easy to get past. 59.2K subscribers Etrian Odyssey 2: Untold - The Fafnir Knight // Full Awesome ANIME Intro This channel is all about gaming in the best possible way. Anyway, once he uses a rotation, he will stick to that rotation till he dies. The Fanged Vine easily is one of the more annoying stratum 2 monsters. 1 Force skills. Will kill Wilhelm when used. Or you can use skills like negotiation and white noble. Sitoth Trading is developing a new weapon, and they need explorers to collect the materials for it. Great Frog Puzzle #2: This puzzle is also quite simple: just walk east four times and west once and the Frog will fall into the pit there. At the next fork, going right will let you reach a dead end with an Adularia (A3). High Lagaard: Assuming you didn't return to town at all during the course of 16F, it may be best to just head there now to heal and rest up before 17F. You have to mine a Celestine from the 12F. Green Area: This maze of paths is where you begin. Leave the offering there, and go south till the game gives you a message. If you go south from the fork, you'll unlock a shortcut and a take point. This attack will kill Artelinde after she uses it, and is used on the 3rd turn of her Force Boost. * - Defeat the Wrath Bloom with Ice damage. Thompson at Sitoth Trading needs certain materials to complete his latest project. Wilhelm has lower defense and is easier to take out, but has a higher damage output, Artelinde has binds and ailments, so you might want to kill her first. Blue Area: In this area, you'll contend with a duo of Charging Rhinos, but both are easily killed so long as you know what to do. Floor 15 is larger than the previous floors, and there are two boss battles on this floor. The Raging Boar is that enemy, the tough and hits hard enemy. Anyway, say hello to the pair and let's press on. But for now, if you challenge this guy, I'll guarantee you'll be burnt to a crisp so badly, your ashes won't even remain. 1. If yeh're insterested, yeh should talk to him. Probably because Regina will get angry if she found out. So is an alchemist, link order, and venom curse level 17+, along with the poison damage x2 food buff is very, very, VERY useful. The next room has a locked door, which we can't open yet. Giant Snows are much, much more powerful. It's used on turns Scylla uses Cry Soul. You can also use ailments like fear to hinder them. It's not as powerful as explosion though. Ronins and other squish front liners will die in a hit without skills like Front Guard. Continue following the path and it'll eventually widen up in northern E5 to a 2x5 platform. Go north, over the ice, twice. I'm cooking up a surprise for my husband, but i can't afford the ingredients. At the next fork, going left will take you to another chop point. But if there are enough downsides, I'll likely shill over the five bucks extra for V. Now, I know the Grimoire system is random, that story mode has locked classes, etc, but I still want to know if there are any other downsides to starting with U2 as my first game. The dead end in B3 has a monster chick. Search, apply or sign up for job alerts at HELPLINE Talent Network Here's the list for all the points: The influx of wounded Labyrinth explorers has depleted our supplies. 4 Risk Perception branch. Their conditional drop unlocks Amritas after all. Nothing fire wall can't handle. Scylla is fully bind -able. Now you can just go east and northwest to the brown area. It starts running away from you, moving towards the gathering point on the map. We're back. The cave is located on a dead end A3, on floor 12. There isn't really much to say here. It moves in straight lines, but it takes a turn to turn around when it hits the wall. He will use this once his HP falls below 75% and it will replace his basic attack. For me, I have the rotation be Attack --> Fire --> Ice ---> Volt, but some people say it's different, so who knows. And for the next F.O.E, before you go north, make sure it's facing right, or north. Be sure to get the Hamao from the southeastern corner of the room before using the door in the southwest corner to go to the next room. Blue Area - Southwest: The stairs DO lie in the purple area, the next area going counterclockwise as we have, but there's still a bit to be done here. Push the ice block, go south, left to the wall, and all the way north. Labyrinth - 18F: Upon arriving, go south and you'll find a moving platform. Which is the lowest amount of damage you can take. On the other side is a nest to the southwest. You need to go left, till you hit the wall, then slide south, over the ice. Get into battle with Scylla and wait for the tentacle F.O.E to join the battle - it's called a Barrier Creeper. If you'd rather kill the Rhino, from the moment you ascend, go due east and it'll dash by as you go and leap to its death. You'll find a Mbenga here, which is kinda a buffed up version of the fish man. From here, to get back to where you were, you go left at the fork, and south, through the room, till you get back to the location in the previous picture. I know the place, but I dunno the details. A step right, then south. When you enter, go south a step and you'll be able to find a butterfly stuck in a spider web; if you save it, your party will get a significant healing. ** - Defeat the Wrath Bloom with Ice damage. It takes up 2 of your debuff slots. The door to the south leads to the Flame Demon, and you will get into a fight as soon as you enter, so don't enter till you're ready. Slide south yourself. When you land, you can go south west and through a few damage tiles to find a chest containing the Overheal Grimoire. When you reach the fork, go right. The last present just made her mad. I will have my revenge! If you want the chest in B1, you have to wait till the F.O.E is facing away from you, then quickly run toward the chest. There, ascend. And explore the rest of Floor 8, which is a floor I kinda hate. It'll definitely kill the person, unless you tank it in some way, preferably by using fire wall or something. There's more there, but it's not important for you at this time as you cannot reach it. In any case, use the map above to navigate along the landmass to C6; be sure to be careful of the Enraged Raptors as you progress there. It should hit her. The real annoyance is her summoning. Prism Ladybugs are nothing special on their own. When you return to 17F, take note of the path of damaging tiles to the northwest; you can find a Cranial Hammer midway through them, in southeastern C3. You can, alternatively, use Ailing Slash, but it's not as useful to most. The F.O.Es here move in straight lines. Oh and the alchemist these guys want revenge for? It has an Almighty Ring. The recommended course of action is to defeat them quickly, one at a time. Der Freischtz has a secret request for yeh lot. Blind means your attacks won't connect and your evasion is super low. You can also blind them, but it might not work. Cass will suggest searching the wagon. He also needs 2 Crabshells from Great Hermits. In the 1st Floor, make your way to the upper right corner of D3. 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