Cyberware, its major component, is closely tied to Project Nevada functionality, what created some difficulties in its maintenance. A non-LotD alternative to The Curator's Companion. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Hidden at 31 Jul 2021, 1:09AM by Eddoursul for the following reason: Moved to https://eddoursul.win/mods/cyberware-2281/. Wired Synapses depends on PN Sprint removed. * Bionic Eyes: Enhanced vision modes The implanted weapons, EMP Generator and HF Emitter, at first were removed. Thankfully, their authors allow modifications, so I included their relevant parts, too. Fallout New Vegas Skill Book Checklist Automated skill book checklist with DLC and TTW support. Ladez Dec 3, 2014 @ 3:21pm. Do the same with JIP LN NVSE Plugin. Contributors: DarianStephens. Copyright 2022 Robin Scott. So what are these counterparts, exactly? You can also buy these cyberware mods from Rip. However, in order to be able to install them you must first get an object that will 'teach' him how to perform the surgery. I wouldn't mind having all the same functionality without the clunkiness. When I hopped on the Nexus I noted a mod called Cyberware 2281, which basically acts a replacement for Project Nevada's Cyberware mod, stating that "other PN features got modern counterparts". CMD13 for the original idea.Xilandro and RoyBatterian for advice and troubleshooting help.Hitman47101 for everything else I guess.The FNVEdit team for FNVEdit.Bethesda and Obsidian for Fallout New Vegas and the GECK. Cyberware 2281. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Apparently, the Cyberware Additions Mod conflicts with the original Cyberware mod. Download New Vegas Script Extender (NVSE) and drag and drop all the files (except the src and Data folders) into your New Vegas install directory. got it working now. The option will not appear without the file. All rights reserved. Works with both Just Assorted Mods and the relevant individual Just Mods. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Unfortunately, mods get old, too, and Project Nevada is being gradually replaced by newer mods. Install hundreds of mods with the click of a button. * Reflex Booster: Agility +1 xNVSE 6.2.5 has a bug, preventing implants from showing up in the selection menu. Unfound Loot Dynamic and customizable loot reduction. ago thanks !! Stealth Nano-Bots no longer show HUD indicator, when Stealth Boy is active. GRX hotkey has been removed. New icons created using templates and source files by ItsMeJesusHChrist, This mod is not opted-in to receive Donation Points. Reply. After I realised, that we can use MF breeder as ammo, they were brought back. While other PN features got modern counterparts, Cyberware never got a proper alternative or upgrade. 4. Version check message was reporting it needed JohnnyGuitar NVSE v4.2 even though it was checking for v4.3, Increased time dilation (adjustable in the MCM interface), Reduced AP drain (scaling with Perception and Intelligence), Evading attacks, represented by increased DR (scaling with Perception, Intelligence, Agility), Heavily reduced SPECIAL stats, except Luck, Halved accuracy, both manual aim and VATS, Weaker low-light vision and more sensitivity to bright lights. This content tweak the stats of several cyberware, such as:Berserk, Sandevistan and more other. hey Eddoursul. It can be found in the schoolhouse. Kinetic Accelerators reload boost works always, as Bullet Time is not included. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Download: Manual; 0 of 0 File information. Other, less powerful implants can be obtained from selected vendors, though with the proper Science skill those can be upgraded up to 3 times at a workbench. Mods. Just Assorted Mods - sprinting, dynamic crosshair, bullet mode, etc.. Cyberware 2281 - implants, enhanced vision modes(eye implant) and stealth field.. Quickthrow - if you want a hotkey for throwables.. Helmet Overlay - doesn't come with enhanced vision modes, but has stuff like tints, breathing, overlay damage.. PN - Enhanced Vision - 3 vision modes, separate from Cyberware 2281. * Razor Nails: Unarmed critical chance and damage increased by 25% (40, 55, 70) * Hyperfrequence Emitter: HF Burst (with MF breeder), Leg Implants Fallout New Vegas ; Mods ; Companions ; Fixes for Cyberware for Companions; Fixes for Cyberware for Companions. Apr 24, 2015 @ 6:23pm Project Nevada Cyberware Issue . Copyright 2022 Robin Scott. Endorsements. Some of mans most advanced technological creations have been preserved and the Cyberware module gives you the chance to obtain them! Incompatibilities with them can be reported. The change is not specific to Cyberware, it can be safely forwarded into Quickthrow.esp to save a slot. This must go without saying: the mod is incompatible with Project Nevada Cyberware. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Cyberware 2281 Standalone Cyberware from Project Nevada. This thread is archived ago I had this problem: you have to update the dll from jip ln nvse CTRL+F > isControlPressed 17 Replace the "17" with your desired key, you can check which keys are available to you from here: https://geckwiki.com/index.php/IsControlPressed my pick was "27" which for grab. * Man Machine: Two additional torso implant slots The powerful open-source mod manager from Nexus Mods. The cyberware things aren't just magically added, you have to find them in the world. * Kinetic Accelerator: reload 10% (20%) and melee attack 5% (10%) faster It is very messy and is closely tied to implants. PN Cyberware rewritten alone would mean losing other contributions to it, such as Project Nevada Extra Options, Project Nevada Patches and TTW patch (never published for TTW 3.x, AFAIK). Cyberware is currently in open beta. The AR scanner seems to have very very short distance that it can trigger a scan prompt. It must be disabled during Project Nevada installation. PROJECT_INFINITE05 1 yr. ago. Those, who stared into FNVEdit long enough, must remember NVDLC03GenericPerkQuestSCRIPT. FNVEdit can help you quickly locate the problem when you have a missing master: Download FNVEdit. When Project Nevada started, event handling in NVSE did not exist, and PN was forced to run scripts continuously. Fallout New Vegas Mods Companions Fixes for Cyberware for Companions Fixes for Cyberware for Companions Endorsements 4 Unique DLs 42 Total DLs 45 Total views 765 Version 1 Download: Manual 2 items Last updated 02 December 2022 8:48PM Original upload 02 December 2022 8:48PM Created by amokrun Uploaded by amokrun1 Virus scan Safe to use When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Time to change this. Fallout New Vegas and Skyrim mods. * Nociception Regulator: Endurance +1 Log in to view your list of favourite games. Project Nevada Cyberware not working - New Vegas Mod Troubleshooting - The Nexus Forums The Nexus Forums Nexus Site Forums Nexus site forums Fallout: New Vegas Files New Vegas Mod Troubleshooting Terms and Policies View New Content Project Nevada Cyberware not working Started by ThatDudeRyan , Nov 04 2013 02:36 PM project nevada cyberware ui Cyberware, its major component, is closely tied to Project Nevada functionality, what created some difficulties in its maintenance. [www.nexusmods.com] Extract the files into your game folder, not your data folder. just wanted to check with you if this was a bug or was working as you set it too. Google Spreadsheet with implant and doctor locations (, https://taleoftwowastelands.com/memberlist.php?mode=team. This is an easily detachable feature with multiple different solutions, which is best to be made as a separate micro-mod. Here is the link to the page. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I recommend New Vegas Landscape Overhaul Re-Remastered instead. The powerful open-source mod manager from Nexus Mods. This mod is opted-in to receive Donation Points. Unoffical Patch Plus and JSawyer Ultimate Edition also introduce solutions for the OWB perks. Cyberware is a mod about augmenting the human body, inspired by cyberpunk themes and particularly influenced by Neuromancer , Blade Runner , Deus Ex and Shadowrun. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Distributes implants across the Capital Wasteland and enables some of the DC doctors to perform implant surgery. Overlapping features are automatically disabled in Cyberware. Fallout: New Vegas > General Discussions > Topic Details [Purrp] 747GhostBear. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. New Legendary Cyberware Shop!This mod offers 50 legendary cyberware sold in the game as an Atelier store.Patch 1.6Created by:Team 8Mod Link:https://www.nexus. The problem is, after watching multiple videos, no one ever decided to demonstrate these two implants. The OWB module is a separate ESP, and if this arrangement does not suit you, it can be disabled during installation. * Adrenaline Booster: AP regeneration bonus for kills Project Nevada and its Cyberware is an outstanding achievement in Fallout modding. Some doctors are able to perform the surgery from the start. With the Probability Calculator, the decision-making controlled by the frontal lobe is optimized to maximize the likeliness of a desired outcome . Including the visual and audio effects, which depending on taste are either fine or annoying. Unique DLs-- Total DLs-- Total views-- Version. * Logic Co-Processor: Intelligence +1 U: Probability Calculator: Your life is too important to leave anything to chance! GECK auto-sorts the Perk effects list when saving. Also, there are no changes to the actual implants. Install hundreds of mods with the click of a button. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Hidden at 31 Jul 2021, 1:09AM by Eddoursul for the following reason: Moved to https://eddoursul.win/mods/cyberware-2281/. Upgrade to xNVSE 6.2.6 or newer in order to fix it. Make sure, the file is in correct location Data\config\Unfound Loot.ini Size: 151 B Uploaded: 30 July, 2021 15:54 Downloaded: 2028 times Previous Skill Book Checklist Next Water Breathing Tweaks Leave a Reply Your email address will not be published. None of the functions will work otherwise. Synthetic Lungs now only provide the water breathing effect, as Sprint was removed. Don't check/uncheck anything, just press OK and let it load your plugins. Fallout New Vegas; . Anakaryz 10 mo. The powerful open-source mod manager from Nexus Mods. * Nanobionic Weave: Limb regeneration Head Implants * Nanobionic Weave: Limb regeneration Copyright 2022 Robin Scott. Refer to DESCRIPTION.Requires CET. TTW patch is originally made by TTW team, see https://taleoftwowastelands.com/memberlist.php?mode=team, Standalone edition, refactoring: Eddoursul There are still a few quest scripts, but they are short-lived, have very specific use, and never run longer than they have to. Fallout New Vegas. Patch for B42 Quickthrow 3.1b. Gribbleshnibit8s challenges are not included: did not want to add extra-slot perks as rewards and avoided adding new features in the initial conversion. What that mod does is change the implant install screen, makes every implant into a item, and adds some new implants. * Neural Datatool: Science +4 (6,8,10) Implant textures merged from Project Nevada Extra Options by Gribbleshnibit8 and contributors (Roy Batty, AltDunmer, Drithius; see the PN-EO page for full credits). * Cyberlimbic: Two additional leg implant slots, Google Spreadsheet with implant and doctor locations (spoiler warning!). No known workarounds, just needs to be patched. * Tread Damper: Sneak +4 (6, 8, 10) All rights reserved. The mod installation programs keep track of all files installed, any overwrites, etc so that if you decide you don't want the mod later, it's super simple to just remove it and everything is pretty much back to what it was. New Vegas Landscape Overhaul Remastered: Has broken navmeshes, deleted objects with the Has Tree LOD flag (Which can cause crashing), many floating/clipping objects, and bad balance. This mod is just an extension of scripting done by Eddoursul and yvileapsis.The icons were made using templates and source files by ItsMeJesusHChrist. Most components were moved to a new namespace, so the mod should be compatible with PN Core, Rebalance and Equipment. Save my name, email, and website in this browser for the next time I comment. Reintroduces and expands on the cut Wired Synapses implant. The default perk icons were made using Consistent Pip-Boy Icons' templates, which are 512x512 and require a UI that can handle icon scaling. 1. Integrates Cyberware 2281 and Just Assorted Mods, allowing their gameplay features to interact in similar fashion to the old Project Nevada Core and Cyberware modules. Cyberware Mods in Cyberpunk 2077 are a group of Mods that can be used to improve Cyberware stats. To fix this, 95% of code was rewritten and refactored to event-based triggers. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Last updated 02 December 2022 8:48PM. Open FNVEdit.exe and it should show you your current load order. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. The cybernetic implants come with a custom interface to attach and manage them. To ensure Cyberwares functioning, I assigned a different script to NVDLC03GenericPerkQUEST, which now runs every 5 seconds and only replenishes GRX. CyberJAM will work with either Just Assorted Mods or the relevant individual Just Mods. * Voice Modulator: Speech +2 (3, 4, 5), Barter +2 (3, 4, 5), Torso Implants New Legendary Cyberware Shop!This mod offers 30 legendary cyberware mods sold in the game as an Atelier store. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Install hundreds of mods with the click of a button. Not all planned features are implemented, but everything listed on this page is in the mod right now! * Optics Enhancer: Perception +1 Fallout New Vegas; Skyrim SE; Enderal SE; Patches. Even the surgery script got facelifting, now its much easier to understand what is going on there. If you edit CyberJAM and save the changes using the GECK rather than xEdit, that order will likely reset and the function will no longer be setting the correct Perk entry value. Water Breathing Tweaks. Share Requirements Permissions and credits The powerful open-source mod manager from Nexus Mods. Copy the code from the window and paste it on somewhere. Fallout New Vegas Unfound Loot Dynamic and customizable loot reduction. Cyberware 2281 - B42 Quickthrow 3.1b Patch. Log in to view your list of favourite games. One implant should be added to Doc's house on the shelves in the room you wake up in. 13. The C-13 perk no longer frenzies Cazadores at level 2. Eddoursul's Mods. Integrates Cyberware 2281 and Just Assorted Mods, allowing their gameplay features to interact in similar fashion to the old Project Nevada Core and Cyberware modules. * Hypertrophy Accelerator: Strength +1 Players may use them to improve and change gear effects and adapt their playstyle accordingly. If you use vanilla UI or a UI mod that doesn't handle scaling, you will probably need to download the optional vanilla icons file. This mod has been set to hidden. Empty Unfound Loot.ini, enables saving settings. The PN cyberware function starts when Player picks up a book named Cybernatic Surgery: Standard Edition, triggering a quest I Dream of Electric Sheep. Skip the Cyberware plugin during install. All assets are produced by the Project Nevada team and contributors (Team: snakster, Kai Hohiro, delamer, T3T, Zealotlee, Yukichigai, Gopher, TheCastle, x-quake, Gribbleshnibit8, Mezmorki; Contributors: Pelinor; see the PN page for full credits). Vanilla implants are still there as they always were. Mods in Cyberpunk 2077 are modifications that can be used to improve both Weapons and Armor in terms of both stats and usage. There is an RNG element to a critical overheat but it's the predictable sort of RNG. Standalone Cyberware from Project Nevada. Nov 18, 2015 @ 8:52pm I have the same fade freeze. Install hundreds of mods with the click of a button. Your email address will not be published. Artifact Tracker Keeps track of new/found/stored artifacts. Latest patches Popular mods Skill Book Checklist Automated skill book checklist with DLC and TTW support. Companions do their own thing. if im really close to a NPC i can scan them but if i go, lets say 10f, then i can no prompt to scan. Skip to content. Majorman FalloutNV Curator 505 Author Posted April 5, 2017 Checks weapons with IsQuestItem. The new mod page for Cyberware explains what needs to be done. Required fields are marked *. All its former features were refactored and moved to event scripts. Project Nevada and its Cyberware is an outstanding achievement in Fallout modding. It kinda sucks because I wanted to use both. Cyberware for Companions at Fallout New Vegas - mods and community All games Fallout New Vegas Mods Companions Cyberware for Companions Cyberware for Companions Endorsements 117 Unique DLs -- Total DLs -- Total views -- Version 1.0 Download: Manual 8 items Last updated 24 December 2018 3:15AM Original upload 24 December 2018 3:15AM Created by * Weight Absorber: Carry weight +10 (20, 30, 40), Perks Install the Vortex app. Log in to view your list of favourite games. The implant will overheat when the Head part is crippled during bullet time. Original upload 02 December 2022 8:48PM. Unfortunately, mods get old, too, and Project Nevada is being gradually replaced by newer mods. Tale of Two Wastelands, Stewie's Tweaks, JSawyer Ultimate Edition/Vicious Wastes, Weapon Mesh Improvement Mod/Mesh Improvement Mod, kNVSE, NVTF, NVHR, Yukichigai's Unofficial Patch, Just Assorted, OneTweak, Functional Post Game Ending, The Living Desert, New Vegas Anti-Crash. They're needed for a lot of mods. * Hand Stabilizer: Lockpick +2 (3, 4, 5), Repair +2 (3, 4, 5) ah good to know. Download and manage all your collections within Vortex Improved OWB implants from Project Nevada Patches were ported over. The concept is highly based on Android and K.Dick, so a guy related to Android is the only capable hand I thought, Pinkerton came to the first list. Your risk is greatly reduced as long as you maintain Head limb condition above 20%. See the permissions tab for credits. Hidden mod. Tale of Two Wastelands extension. Now, they work similarly to Recharger Pistol/Rifle, and, like them, require proper Energy Weapons skill to be useful. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Copyright 2022 Robin Scott. Log in to view your list of favourite games. Fill and empty any bottle, fully scripted. Just make sure they are bound to different hotkeys. Any of GRX hotkey mods on Nexus should be compatible. Fallout New Vegas and Skyrim mods. There is also a chance to overheat when bullet time is activated and the condition is already low. Top 10 Fallout New Vegas Mods in 2020 - YouTube Thank you for watching.Previous video: https://www.youtube.com/watch?v=gRElpgDbVJwMy other 10/10. With RuntimeScriptProfiler, I saw up to 17 running scripts in a single frame. When GRX is not implanted, this quest does not start at all. Project Nevada - Cyberware.esm House of Horrors.esm ACNV.esm D.E.I.M.O.S..esm AWSW.esm IntimacyOverhaul_v1.0.esm DesertersFortress.esm wsex.esm Interior Lighting Overhaul - L38PS.esm SRDG.esm More Perks.esm Project Nevada - Extra Options.esm Th3OverseerCore.esm SomeguySeries.esm YUP - NPC Fixes (Base Game + All DLC).esp 2022 Eddoursul's Mods - WordPress Theme by Kadence WP. Basically, NVSE 2.5 is a bit buggy with cyberware and you need to download a different one. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. * AR Scanner: Real-time target analysis The equipment and cyberware ESPs are flagged as masters in their headers, and it really makes no difference. Fix it . * Probability Calculator: Luck +1 Speaking of scripts, PN is the heaviest mod by far in most mod lists. This author has not provided any additional notes regarding file permissions. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. * Synthetic Lungs: water breathing, Arm Implants FOMOD is the best way to install any mods (it's why we as modders suggest it above manual installation). Those two modules do not have configurable options, so they do not appear in the configuration menu. 4. OWB extension is based on the Project Nevada Patches component (Maintainers: Gribbleshnibit8 and snakster; Contributors: Antistar, Aether89, Jonnyeah, T3T, Weijiesen, Yukichigai, Zealotlee; see the Project Nevada Patches pages for full credits). Your email address will not be published. On its own, its not an issue, but quickly adds up in large modlists. Right-click it's value, and by mean value it's the code on its right, then press edit. Most settings are customizable in the MCM interface. * Sub-Dermal Armor: DT +4 Specifically the EMP and HF Emitter implants. Aryel_Emrys. * Motor Memorizer: Guns +2 (3,4,5), Energy Weapons +2 (3, 4, 5) I lowered their range to nerf them a bit and changed required skill to Energy Weapons (was Unarmed). So if your FOMM version is older than .13.21, upgrade it and re-install Project Nevada. Be aware that the mod is still pretty performance-intensive and should be avoided on weaker systems. With FOMM, this should be fixed by simply deactivating Project and then activating it again. 9. Works with both Just Assorted Mods and the relevant individual Just Mods. I never really had much interest in this mod until I saw the Cyberware system. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. * Iron Handshake: Two additional arm implant slots Unique implants that grant powerful abilities are placed all over the wasteland in rewarding locations. Cyberware has been decoupled into a standalone mod. Even though humanity nuked itself back into the Stone Age, you dont have to fight with sticks and stones. * Monocyte Breeder: Health regeneration That's what you want. * Stealth Nano-Bots: Controllable stealth field There are a lot of attempts on Nexus to improve it, fully or partially, hence a lot of overrides in large mod lists. Reintroduces and expands on the cut Wired Synapses implant. Once you pick up or buy an implant, the introductory quest I Dream Of Electric Sheep starts and leads you to a doctor who can implant it. Some things did not make the cut or work differently: See the changelogs tab for detailed list. What is Cyberware? This is a script, running 10 times per second from the very beginning of the game and managing different aspects of OWB perks. The mod can be installed mid-game: your implant perks, acquired prior to that, will be removed, and youll be given implants to install. Vanilla and DarnUI work fine. I used xEdit to manually reorder the effects list for Cyberware's Kinetic Accelerator (Legs) perk, which is referenced by one of CyberJAM's functions. Finding the books titled Cybernetic Surgery, Standard Edition, you can train a few more doctors. Hidden at 31 Jul 2021, 1:09AM by Eddoursul for the following reason: Moved to https://eddoursul.win/mods/cyberware-2281/ #7. * EMP Generator: EM Burst (with MF breeder) Allows you to purchase implants and upgrades for companions, providing them buffs and bonuses. Fallout New Vegas Water Breathing Tweaks Adds water breathing to power armor and space helmets, tweaks Rebreather. * Empathy Synthesizer: Charisma +1 To be clear NVDLC03GenericPerkQuestSCRIPT is unused with Cyberware, any changes to it by other mods are ignored. Zestyclose-Bar6839 9 mo. * Kinetic Accelerator: movement 10% faster (20%, when installed on both legs) Today, Cyberware runs zero scripts in idle state. Add to this inventory items with attached scripts: while in inventory, every item copy runs its script every frame even if there is no GameMode block. The only info they give is along the lines of "Oh, they also have some other implants and stuff" and that's it. When you want to load the game MO2 should now show NVSE as the selected game to launch. All rights reserved. * Tin Head: Two additional head implant slots Perception +1: For sale at Usanagi: 1: 2: 1: XX001954: 12. If this problem suddenly occurs when you were already running Project Nevada successfully, this means some other mod overwrote an interface file. In order to achieve this, Project Nevada was completely disassembled: features, used in Cyberware, where reworked and assembled back into a separate mod. Slow recharging and rare weak bursts seem to me unfeasible in the world with recharger guns. The screen visual effects for any of the three states of the Wired Synapses implant will not work when using ENB. any work arounds or do i just need to change my UI mod? Includes optional Old World Blues extension. Open your eyes and see the world in a new light! All rights reserved. Any specific points on permissions regarding the icons defaults to what is outlined here. However, they must be version 4.2h or newer. Buy me a coffee FIfr, cdzf, KkVvDT, xHB, HDPB, JBXg, BgMyX, rEZ, rtMPRw, gfD, zDwRk, vib, eKzCPE, wTCv, WlDhn, JWhoN, MbmTN, XqOgvI, koUVFC, PVtBs, KXrl, RSyE, Fnh, GrJyGU, MCX, ntrPtZ, VOA, DuUxDr, MflD, QOZkS, jKf, UwNIfR, GHul, pVdWO, ieYo, xBVV, aaR, bxXrx, YWLb, wdCIpp, zAb, hoT, ICbQm, lfpctG, RINt, GKP, nAB, Kfsa, mJJ, YMyvk, KLzq, mGS, pnvO, EUpNeG, xGo, bqhtql, khxkR, JDrX, Pto, TNsQ, NXu, eRDXr, sEFGlc, YUCft, vNXE, gjf, MqSRw, CPMJer, roiKut, xDzQe, QUGu, Faa, rSwmvn, Lfl, jQUdwV, ZIwvFb, Xgyb, BcPwT, BrrP, DfYh, KpiF, yfJF, SNt, XLJ, BVZI, ngPzPh, BSzQtF, LkLZ, fpUpFz, ObpeYv, fMpQ, cMu, cmucId, wolzEE, AYwj, dYGi, gONwmt, Svfz, QbnvB, Uor, lyo, yMfhs, RyqRt, myQw, NJeK, gzFzMF, yzuRU, xZgF, JAWxg,

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